Half-Tales
Half-Tales are novelettes and short stories that often feature existing characters or locales from the novels, or expand on historical and future events. These stories are often released between novel releases.
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The Revolution Machine
Standalone novelette.
Melrid escaped the hazardous mines of coal boring to patrol the streets as a warden, only to find herself targeted by rebels led by a brother she believed was dead.
In the closed city of Bade Foundry, her ordered life shatters as she fights to survive. But behind the friction bombs and assassinations lie a deeper truth about the rebellion.
Melrid must question her loyalty to the industrial regime, navigate a fractured rebellion, and dare to imagine life beyond the cage of the iron city.

The Fourth Messenger
Standalone novelette.
Some said Priestess Azra was a saint, her birth marked with omens and her actions guided by the divine. Yet she struggled to decipher her visions while keeping within the bounds set by her cautious bishop.
Others branded her a heretic—a fabricator of falsehoods and corrupter of the young and weak-minded. As the ranks of Azra’s adherents swelled, she became a threat not only to the established clergy but also to the king’s expansionist aims.
Later generations would agree: Azra sparked a bloody schism that spanned two continents and lasted for centuries.

The Feuding Tower
Standalone short story.
The clans called it the Feuding Tower, a safe haven for those caught in blood feuds. This simple refuge stood strong enough to protect those within until settlements could be negotiated without bloodshed.
But a desperate nobleman facing foreign invasion loses his patience with the feuds dividing his people. His advisor suggests a radical new purpose for the tower—before it’s too late.

Arcodum
Standalone novelette.
People vanish for questioning why they live imprisoned in an enormous island tower. Arcodum rises like a pyramid, taller than anything ever built, and no one has stepped beyond its thick walls for generations.
Most inhabitants dwell at the base of this mountain of stone blocks, occasionally glimpsing daylight through narrow windows. Below the waterline, others endure short lives in a maze of chambers thick with mildew and decay.
The nobility occupy the upper reaches, where tall windows capture sunlight that cascades down though the tower’s mirrored interior shaft. Their quarters even boast orchards with living trees. Atop Arcodum, under open sky, stand four castles housing the mysterious tetrarchs—untouchable rulers protected by their tower knights.
This has been the way of life since time beyond memory, yet none remember why. When a young stonecutter stumbles into the answer, he discovers a destiny he may not be ready to embrace.